Config
The default configruation provided with Possible Trucking.
The default configruation provided with Possible Trucking.
LUA
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return {
Debug = false,
loggingModule = {
enabled = true,
service = '', -- 'oxlib' or Discord webhook URL
},
RepSystem = {
provider = 'cw-rep', -- 'metadata' (QBCore/QBox only) or 'cw-rep'
skillName = 'trucking', -- Name used for both metadata key and cw-rep skill
levelThreshold = 100, -- Rep points per level (level = floor(rep / threshold) + 1)
},
PedModel = 's_m_m_dockwork_01',
PedLocations = {
{
coords = vec4(1231.88, -3330.13, 5.65, 178.27),
blip = {
coords = vec3(1232.31, -3331.87, 5.78),
Sprite = 408,
Color = 5,
Display = 4,
Scale = 0.8,
Name = 'Trucking Depot',
},
vehicleSpawn = vec4(1244.94, -3329.26, 6.03, 90.0),
trailerSpawn = vec4(1257.06, -3340.52, 5.86, 0.0), -- Where trailers spawn at this depot
},
{
coords = vec4(-229.72, 6273.17, 31.68, 142.5),
blip = {
coords = vec3(-229.72, 6273.17, 31.68),
Sprite = 408,
Color = 5,
Display = 4,
Scale = 0.8,
Name = 'Trucking Depot',
},
vehicleSpawn = vec4(-222.49, 6268.088, 31.684, 132.054),
trailerSpawn = vec4(-242.718, 6254.633, 31.489, 228.908),
},
{
coords = vec4(822.249, -2142.455, 28.875, 0.339),
blip = {
coords = vec3(822.249, -2142.455, 28.875),
Sprite = 408,
Color = 5,
Display = 4,
Scale = 0.8,
Name = 'Trucking Depot',
},
vehicleSpawn = vec4(813.917, -2119.725, 29.331, 176.445),
trailerSpawn = vec4(834.16, -2120.094, 29.447, 82.704),
},
{
coords = vec4(1413.626, 3629.442, 34.754, 199.056),
blip = {
coords = vec3(1413.626, 3629.442, 34.754),
Sprite = 408,
Color = 5,
Display = 4,
Scale = 0.8,
Name = 'Trucking Depot',
},
vehicleSpawn = vec4(1420.673, 3623.802, 34.858, 199.457),
trailerSpawn = vec4(1435.499, 3612.957, 34.895, 106.028),
},
},
Destinations = {
-- TIER 1: Vans (Level 0) — Short urban routes
{
label = 'Courier',
requiredLevel = 0,
vehicles = {
{ model = 'speedo2', label = 'Speedo Van' },
{ model = 'rumpo3', label = 'Rumpo Van' },
},
dropOffLocations = {
{
coords = vec3(25.72, -1347.32, 29.50),
completionPedModel = 's_m_m_strvend_01',
completionCoords = vec4(25.72, -1347.32, 29.50, 270.0),
dropOffZoneRadius = 8.0,
minReward = 75,
maxReward = 150,
minRepGain = 1,
maxRepGain = 2,
vehicleSpawnLocation = vec4(33.0, -1340.0, 29.50, 0.0),
trailerSpawn = vec4(42.0, -1335.0, 29.50, 0.0),
},
{
coords = vec3(373.28, 325.65, 103.57),
completionPedModel = 's_m_m_postal_01',
completionCoords = vec4(373.28, 325.65, 103.57, 250.0),
dropOffZoneRadius = 8.0,
minReward = 80,
maxReward = 160,
minRepGain = 1,
maxRepGain = 2,
vehicleSpawnLocation = vec4(380.0, 320.0, 103.57, 250.0),
trailerSpawn = vec4(390.0, 315.0, 103.57, 250.0),
},
{
coords = vec3(-1222.42, -906.87, 12.33),
completionPedModel = 's_m_m_cntrybar_01',
completionCoords = vec4(-1222.42, -906.87, 12.33, 30.0),
dropOffZoneRadius = 8.0,
minReward = 100,
maxReward = 175,
minRepGain = 1,
maxRepGain = 2,
vehicleSpawnLocation = vec4(-1215.0, -912.0, 12.33, 30.0),
trailerSpawn = vec4(-1208.0, -918.0, 12.33, 30.0),
},
},
},
{
label = 'GoPostal',
requiredLevel = 0,
vehicles = {
{ model = 'boxville2', label = 'Boxville' },
},
dropOffLocations = {
{
coords = vec3(132.93, 96.06, 83.51),
completionPedModel = 's_m_m_postal_02',
completionCoords = vec4(132.93, 96.06, 83.51, 157.75),
dropOffZoneRadius = 10.0,
minReward = 150,
maxReward = 250,
minRepGain = 1,
maxRepGain = 3,
vehicleSpawnLocation = vec4(120.4, 98.05, 81.16, 69.16),
trailerSpawn = vec4(110.0, 90.0, 81.16, 69.16),
},
{
coords = vec3(60.97, 130.37, 79.22),
completionPedModel = 's_m_m_cntrybar_01',
completionCoords = vec4(60.97, 130.37, 79.22, 163.94),
dropOffZoneRadius = 10.0,
minReward = 175,
maxReward = 255,
minRepGain = 1,
maxRepGain = 3,
vehicleSpawnLocation = vec4(66.02, 125.1, 79.16, 154.73),
trailerSpawn = vec4(55.0, 120.0, 79.16, 154.73),
},
},
},
-- TIER 2: Medium Trucks (Level 1) — City-wide routes
{
label = 'Warehouse Supply',
requiredLevel = 1,
vehicles = {
{ model = 'mule3', label = 'Mule' },
{ model = 'benson', label = 'Benson' },
},
dropOffLocations = {
{
coords = vec3(1065.24, -2006.38, 31.08),
completionPedModel = 's_m_y_dockwork_01',
completionCoords = vec4(1065.24, -2006.38, 31.08, 315.0),
dropOffZoneRadius = 10.0,
minReward = 175,
maxReward = 275,
minRepGain = 1,
maxRepGain = 3,
vehicleSpawnLocation = vec4(1072.0, -2013.0, 31.08, 315.0),
trailerSpawn = vec4(1080.0, -2020.0, 31.08, 315.0),
},
{
coords = vec3(-93.24, -2685.63, 6.01),
completionPedModel = 's_m_m_dockwork_01',
completionCoords = vec4(-93.24, -2685.63, 6.01, 135.0),
dropOffZoneRadius = 12.0,
minReward = 200,
maxReward = 300,
minRepGain = 2,
maxRepGain = 3,
vehicleSpawnLocation = vec4(-86.0, -2692.0, 6.01, 135.0),
trailerSpawn = vec4(-78.0, -2698.0, 6.01, 135.0),
},
{
coords = vec3(467.42, -1943.25, 24.63),
completionPedModel = 's_m_m_trucker_01',
completionCoords = vec4(467.42, -1943.25, 24.63, 140.0),
dropOffZoneRadius = 10.0,
minReward = 150,
maxReward = 250,
minRepGain = 1,
maxRepGain = 3,
vehicleSpawnLocation = vec4(474.0, -1950.0, 24.63, 140.0),
trailerSpawn = vec4(482.0, -1956.0, 24.63, 140.0),
},
},
},
-- TIER 3: Heavy Trucks (Level 2) — Industrial routes
{
label = 'Construction',
requiredLevel = 2,
vehicles = {
{ model = 'tiptruck', label = 'Tipper Truck' },
{ model = 'mixer2', label = 'Mixer' },
},
dropOffLocations = {
{
coords = vec3(67.0, -373.09, 39.92),
completionPedModel = 'cs_floyd',
completionCoords = vec4(67.0, -373.09, 39.92, 247.47),
dropOffZoneRadius = 8.0,
minReward = 225,
maxReward = 275,
minRepGain = 1,
maxRepGain = 3,
vehicleSpawnLocation = vec4(75.41, -375.84, 39.92, 160.47),
trailerSpawn = vec4(85.0, -380.0, 39.92, 160.47),
},
{
coords = vec3(61.33, -419.06, 39.92),
completionPedModel = 's_m_m_cntrybar_01',
completionCoords = vec4(61.33, -419.06, 39.92, 74.73),
dropOffZoneRadius = 10.0,
minReward = 50,
maxReward = 200,
minRepGain = 1,
maxRepGain = 3,
vehicleSpawnLocation = vec4(56.17, -427.12, 39.92, 339.59),
trailerSpawn = vec4(46.0, -430.0, 39.92, 339.59),
},
},
},
{
label = 'Quarry Haul',
requiredLevel = 2,
vehicles = {
{ model = 'rubble', label = 'Dump Truck' },
{ model = 'flatbed', label = 'Flatbed' },
},
dropOffLocations = {
{
coords = vec3(2566.42, 2590.14, 38.08),
completionPedModel = 's_m_y_construct_02',
completionCoords = vec4(2566.42, 2590.14, 38.08, 180.0),
dropOffZoneRadius = 12.0,
minReward = 200,
maxReward = 325,
minRepGain = 2,
maxRepGain = 3,
vehicleSpawnLocation = vec4(2575.0, 2583.0, 38.08, 180.0),
trailerSpawn = vec4(2585.0, 2576.0, 38.08, 180.0),
},
{
coords = vec3(2354.68, 1511.24, 75.09),
completionPedModel = 's_m_m_migrant_01',
completionCoords = vec4(2354.68, 1511.24, 75.09, 270.0),
dropOffZoneRadius = 12.0,
minReward = 225,
maxReward = 350,
minRepGain = 2,
maxRepGain = 4,
vehicleSpawnLocation = vec4(2362.0, 1504.0, 75.09, 270.0),
trailerSpawn = vec4(2370.0, 1497.0, 75.09, 270.0),
},
},
},
-- TIER 4: Specialty Trucks (Level 3) — Long county routes
{
label = 'Lumber',
requiredLevel = 3,
vehicles = {
{ model = 'cutter', label = 'Lumber Cutter' },
},
dropOffLocations = {
{
coords = vec3(-568.85, 5253.43, 70.49),
completionPedModel = 's_m_m_lathandy_01',
completionCoords = vec4(-568.85, 5253.43, 70.49, 78.29),
dropOffZoneRadius = 8.0,
minReward = 275,
maxReward = 290,
minRepGain = 1,
maxRepGain = 3,
vehicleSpawnLocation = vec4(-582.08, 5253.23, 70.47, 329.79),
trailerSpawn = vec4(-590.0, 5245.0, 70.47, 329.79),
},
{
coords = vec3(-580.78, 5303.9, 70.24),
completionPedModel = 's_m_m_lathandy_01',
completionCoords = vec4(-580.84, 5303.9, 70.23, 37.32),
dropOffZoneRadius = 10.0,
minReward = 150,
maxReward = 350,
minRepGain = 1,
maxRepGain = 3,
vehicleSpawnLocation = vec4(-593.32, 5309.4, 70.21, 263.64),
trailerSpawn = vec4(-600.0, 5315.0, 70.21, 263.64),
},
},
},
{
label = 'Fuel Transport',
requiredLevel = 3,
vehicles = {
{ model = 'phantom', label = 'Phantom', trailer = 'tanker' },
},
dropOffLocations = {
{
coords = vec3(2005.38, 3775.25, 32.18),
completionPedModel = 's_m_m_autoshop_02',
completionCoords = vec4(2005.38, 3775.25, 32.18, 30.0),
dropOffZoneRadius = 12.0,
minReward = 300,
maxReward = 450,
minRepGain = 2,
maxRepGain = 4,
vehicleSpawnLocation = vec4(2012.0, 3768.0, 32.18, 30.0),
trailerSpawn = vec4(2020.0, 3760.0, 32.18, 30.0),
},
{
coords = vec3(618.17, 2749.53, 42.09),
completionPedModel = 's_m_m_gaffer_01',
completionCoords = vec4(618.17, 2749.53, 42.09, 175.0),
dropOffZoneRadius = 10.0,
minReward = 275,
maxReward = 400,
minRepGain = 2,
maxRepGain = 4,
vehicleSpawnLocation = vec4(626.0, 2742.0, 42.09, 175.0),
trailerSpawn = vec4(634.0, 2735.0, 42.09, 175.0),
},
{
coords = vec3(1700.84, 4920.32, 42.07),
completionPedModel = 's_m_m_cntrybar_01',
completionCoords = vec4(1700.84, 4920.32, 42.07, 50.0),
dropOffZoneRadius = 12.0,
minReward = 325,
maxReward = 475,
minRepGain = 3,
maxRepGain = 5,
vehicleSpawnLocation = vec4(1708.0, 4913.0, 42.07, 50.0),
trailerSpawn = vec4(1716.0, 4906.0, 42.07, 50.0),
},
},
},
-- TIER 5: Semi Trucks (Level 4) — Cross-map hauls
{
label = 'Long Haul',
requiredLevel = 4,
vehicles = {
{ model = 'hauler', label = 'Hauler', trailer = 'trailers' },
{ model = 'packer', label = 'Packer', trailer = 'trailerlogs' },
},
dropOffLocations = {
{
coords = vec3(1535.38, 6477.44, 23.89),
completionPedModel = 's_m_m_dockwork_01',
completionCoords = vec4(1535.38, 6477.44, 23.89, 220.0),
dropOffZoneRadius = 35.0,
minReward = 400,
maxReward = 600,
minRepGain = 3,
maxRepGain = 5,
vehicleSpawnLocation = vec4(1540.0, 6470.0, 23.89, 220.0),
trailerSpawn = vec4(1550.0, 6465.0, 23.89, 220.0),
},
{
coords = vec3(2677.68, 3266.75, 55.24),
completionPedModel = 's_m_m_dockwork_01',
completionCoords = vec4(2677.68, 3266.75, 55.24, 60.0),
dropOffZoneRadius = 35.0,
minReward = 350,
maxReward = 550,
minRepGain = 3,
maxRepGain = 5,
vehicleSpawnLocation = vec4(2670.0, 3260.0, 55.24, 60.0),
trailerSpawn = vec4(2660.0, 3255.0, 55.24, 60.0),
},
},
},
-- TIER 6: Heavy Freight (Level 5) — Highest paying, longest routes
{
label = 'Container Freight',
requiredLevel = 5,
vehicles = {
{ model = 'phantom', label = 'Phantom', trailer = 'docktrailer' },
{ model = 'hauler', label = 'Hauler', trailer = 'trailers2' },
},
dropOffLocations = {
{
coords = vec3(103.35, 6617.84, 31.78),
completionPedModel = 's_m_m_dockwork_01',
completionCoords = vec4(103.35, 6617.84, 31.78, 315.0),
dropOffZoneRadius = 35.0,
minReward = 500,
maxReward = 750,
minRepGain = 4,
maxRepGain = 6,
vehicleSpawnLocation = vec4(110.0, 6610.0, 31.78, 315.0),
trailerSpawn = vec4(120.0, 6603.0, 31.78, 315.0),
},
{
coords = vec3(2132.41, 4781.06, 40.97),
completionPedModel = 's_m_m_trucker_01',
completionCoords = vec4(2132.41, 4781.06, 40.97, 135.0),
dropOffZoneRadius = 35.0,
minReward = 450,
maxReward = 700,
minRepGain = 4,
maxRepGain = 6,
vehicleSpawnLocation = vec4(2140.0, 4774.0, 40.97, 135.0),
trailerSpawn = vec4(2150.0, 4768.0, 40.97, 135.0),
},
{
coords = vec3(2680.16, 1530.44, 24.56),
completionPedModel = 's_m_y_construct_01',
completionCoords = vec4(2680.16, 1530.44, 24.56, 0.0),
dropOffZoneRadius = 35.0,
minReward = 475,
maxReward = 725,
minRepGain = 4,
maxRepGain = 6,
vehicleSpawnLocation = vec4(2688.0, 1538.0, 24.56, 0.0),
trailerSpawn = vec4(2696.0, 1545.0, 24.56, 0.0),
},
},
},
},
PossibleTerritories = false,
TerritoriesInfluence = 10,
TerritoriesRewardItem = 'cash',
TerritoriesRewardAmount = 30,
PossibleGangLevels = true,
GangXPReward = 5,
AdditionalReward = false,
MoneyLaundering = {
enabled = true,
dirtyMoneyItem = 'black_money',
baseChance = 15, -- % chance to trigger at level 1
chanceIncreasePerLevel = 10, -- +10% per level
maxChance = 75, -- Hard cap on chance
baseMinAmount = 500, -- Minimum launder amount at level 1
baseMaxAmount = 2000, -- Maximum launder amount at level 1
amountIncreasePerLevel = 500, -- Both min and max grow by this per level
maxLaunderAmount = 10000, -- Hard cap on amount
baseReturnPercent = 50, -- % of dirty money returned as clean at level 1
increasePercentPerLevel = 5, -- +5% return per level
maxReturnPercent = 85, -- Hard cap on return %
notifyType = 'info',
},
DamageMultiplier = {
enabled = true,
perfectDeliveryThreshold = 0.95,
goodDeliveryThreshold = 0.85,
perfectDeliveryMultiplier = 1.25,
goodDeliveryMultiplier = 1.10,
showDamageNotification = true,
damageNotificationType = 'success',
},
TrailerDetachTimeout = 60000, -- Time (ms) for player to reattach trailer before job cancels
DropOffZone = {
pedCleanupDelay = 30000,
},
DistanceReward = {
enabled = true,
ratePerUnit = 0.05,
minimumReward = 100,
maximumReward = 500,
globalMultiplier = 1.0,
trackingInterval = 1000,
},
VehicleCancel = {
enabled = true,
targetDistance = 3.0,
},
}
