Compatible with both QBCore and ESX frameworks
Enables all animals configured to be skinned when dead anywhere in the game world
Configurable SkinningZones that spawn animals in specific areas to create more dense hunting areas
Skinnable animals configurable in config.lua
Different meat rewards for different animal types
Hunting Vendor(s) configurable, add as many as you like - to sell meats at
Skilling progressions system
Gain xp for skinning animals
Reduce skinning times
As you level gain access to the possibility of better rewards; premium meats, pelts, double reward chances
Secure events
Animals can only be skinned once
Integration with Possible Territories and Possible GangLevels scripts
Discord and lib logging