Possible Territories V2 [QBX/QB/ESX] - FiveM Script Screenshot
QBoxQBCoreESX

Possible Territories V2 - FiveM Script for QBox & QBCore & ESX

£29.99excl. tax
Instant delivery via Keymaster
Regular Updates
Discord support included

Key Features & Configuration

Possible Territories is a territory script for Gangs in your FiveM server. It's designed with the sole purpose of adding Gang incentive, rp and replayability.

It does this by seamlessly integrating with your crim scripts, allowing you to use exports within them to update influence for the players gang in the territory they did the activity, it also generates your desired item and amount every time another available export is triggered, any player doing activity within a territory will generate the item and amount within the stash, the stash is dynamically created with the target around the propModel and propLocation, you can set exactly which GTA prop you want to represent or hide the stash in each territory. This adds politics and decision making for gangs as more territories will be more desirable than others.

Features

Database driven (therefore persistent territory/ turf owners through restarts etc)
Blip gang colours of the territory owner
Ability to define which model to use in each turf, making the script more immersive in certain areas
Territories influence menu, which displays all the owned territories and all the others gangs influence within them.
GetPlayerTerritory export which passes back to the script the territory the player is within
UpdateInfluenceForGangInTerritory export which adds the defined influence amount for the players gang every time it is triggered, also removing other gangs influence by the configurable amount
AddItemToStash export which adds the defined item and amount to the stash of the territory that the activity was completed in. The stash is only accessible to the gang who owns the territory.
MaxTerritoryCap - Cap the amount of territories a gang can own at one time
GangLevelCap - If using possible gang levels set how many territories a gang can cap based off their gangs level
/hideterritoryblips - hide the territory blips from the map
EnemyMarkers system - you can configure whether other gangs who are hostile (unpeaceful) on the same territory as you when inside the territory have a marker above their head or not, fully configurable marker choice etc.
ForceHostility system, if enabled you can make gangs peaceful in a territory if they go below a certain influence threshold (to encourage them to maintain influence)
Define your zoneType for each zone, allowing you to use spheres, box and polys.
For those using Polys, view the territories on a custom map using the /territorymap comman

Requirements

oxmysql
ox_lib
ox_tarrget
ox_inventory