Highly expandable and configurable
Multiple house tiers with different loot tables and difficulty levels
Time-based restrictions (houses can only be robbed during specific in-game hours)
Spot-specific loot tables
Configurable random safe spawns with special loot with safe minigame
Dynamic resident system can detect player and call police
Routing buckets for instanced house interiors
Shell loader to load shells for interiors
Progression/ Skilling system
Multiple dispatch system integrations (ps-dispatch, cd_dispatch, etc.) - ability to add your own in config
Cooldown system for houses
Lib and discord logging
Framework support for both Qbox, QB-Core and ESX
Informative debugging with house blips drawn in debug etc
isInHouseRobbery state bag to be able to know when a player is inside a house during a robbery
Police see 'Enter House' on robbery they get dispatch for that will move them into the same instance as the robber inside the house