![Possible Gang Wars [QBX/QB/ESX] - FiveM Script Screenshot](https://dunb17ur4ymx4.cloudfront.net/packages/images/b76f5877e3e1fc81763386b76c4d70c4027f9830.png)
![Possible Gang Wars [QBX/QB/ESX] - FiveM Script Screenshot](https://dunb17ur4ymx4.cloudfront.net/packages/images/b76f5877e3e1fc81763386b76c4d70c4027f9830.png)
Key Features & Configuration
Possible Wars is to have a gang war system of which you can have control, by defining WagerAmounts and KillCount options for selection, this allows you to avoid gang wars becoming toxic and ultimately being endless with daft demands etc. Once a war request is sent, the rival gang that received the request can accept or decline it, which then puts them into an active war, where kills are registered against one another, whichever gang hits the kill count first on one another are then rewarded the wagered amount and the wars is ended and stored in the history.
Requirements
Gallery
![Possible Gang Wars [QBX/QB/ESX] - FiveM Script Screenshot](https://dunb17ur4ymx4.cloudfront.net/wysiwyg/1278384/95d352cf6ef6b3c1609227dc2a46b8b6bd7ed057.png)
![Possible Gang Wars [QBX/QB/ESX] - FiveM Script Screenshot](https://dunb17ur4ymx4.cloudfront.net/wysiwyg/1278384/81149b9d3ce2a21e163237bf66a5c1456dd22528.png)
![Possible Gang Wars [QBX/QB/ESX] - FiveM Script Screenshot](https://dunb17ur4ymx4.cloudfront.net/wysiwyg/1278384/1c22a1178b4f1edb042b41a7fbf0b050c02cb641.png)
![Possible Gang Wars [QBX/QB/ESX] - FiveM Script Screenshot](https://dunb17ur4ymx4.cloudfront.net/wysiwyg/1278384/b568cafe0f947a035fb60d2c26811ffe4a390bfa.png)
![Possible Gang Wars [QBX/QB/ESX] - FiveM Script Screenshot](https://dunb17ur4ymx4.cloudfront.net/wysiwyg/1278384/1b42c07a0aea75c1ff90d941bbe97053349fb5d4.png)
